Sandpit 11

Multitouch.

Sandpit #11 will take place on Saturday 2 May 2009, at BFI Southbank, for an evening of James Bond-themed play and adventure (location here). Come along to sneak, seduce, negotiate, observe, betray and defend. The night will run 6:30 to 10:00, unticketed (so no need to book). In addition to the Sandpit games, there’ll be a tiny casino and, later in the night, music from Jason Singh, Stephen Coates and Johnny Trunk.

Games will include:

Bond Multitouch

Art and technology collective seeper.com have developed seetouch, a multi-touch, gesture controlled, interactive surface. Working with MK12’s visuals from the latest Bond film “Quantum of Solace” and unique content from the other games, seeper will recreate the multitouch interactivity from “Quantum of Solace”, providing a collaborative and participatory window into the whole event.

Designed by: seeper
Skills required: touch, listening, observation

QNTMFSLC

A multiplatform adventure from social media agency Jaggeree. M is using top-secret Twitter channels to communicate with would-be agents. Follow her online and she will start issuing missions to accomplish in and around the BFI Southbank. As the night progresses, other characters from the film will be revealed to be online as well… Complete the missions, follow the narrative as it unfolds, and solve the mystery at the heart of the game.

Designed by: Jaggeree
Skills required: deduction, communications, secrecy

Surveillance

A game from Hide&Seek, the latest playtest of a new commission from NESTA. You must see, but not be seen. You must find, but not be found. Surveillance is always most effective when the targets don’t know it’s going on…

Designed by: Hide&Seek
Skills required: movement, observation, secrecy

Watch Your Back

A game of deductive backstabbing, calculated trust and very careful movement.

Designed by: Celine Llewellyn-Jones
Skills required: movement, deduction, sneaking

For Your Ears Only

A number of satellite transmition stations controlling
a highly classified missile defense system have been commandeered by
terrorists. In just 15 minutes the transmitters’ signals will coincide and
the satellite will fire at central London completely destroying Zone 1. You
and your fellow agents must work quickly to disarm the satellite by
listening to the transmition signals with special interception devices and
finding the matching signals.

Designed by: Simon Katan
Skills required: listening, deduction

Earpiece

Three players > the voice of the controller whispering in your ear >
only the winning agent will have a future. Listen carefully to everything that’s going on. Act accordingly. With music by The London Snorkelling Team.

Designed by: Tassos Stevens and Tom Haines of Coney. Coney is an agency of adventure making live crossplatform play.
Skills required: listening, really listening, subterfuge, and possibly dancing

I’ve Been Expecting You (plus Spywolf)

Every year, agents gather in a secret room at the BFI. You are invited
to infiltrate them for 45 minutes of allegiance and betrayal. But
beware - if you disappoint them, you may be eliminated.

Designed by: Peter Ayres and Sasha Jones
Skills required: deduction, secrecy, discussion

Property of a Traitor

A suitcase has been found, abandoned by a harried double-agent. Can
you decipher its contents and apprehend the traitor in time?

Designed by: Ben Henley
Skills required: deduction, cryptography, discussion

Lose the Tail

An ambient two-player sneaking-and-tailing game running along a short stretch of the South Bank.

Designed by: Kevan Davis
Skills required: observation, sneaking

Lasertrap

Designed by: Gwyn Morfey.
Run by: Justin Pickard and Vincenzo di Maria.
Skills required: observation, agility