LipSync
Synchronise your dancing or lose the game. Ideal for a busy bar or club.

Photo: Photo by Mecredis.
DESIGNER: Duncan Speakman and Simon Johnson
NUMBER OF PLAYERS: max 10
STUFF REQUIRED: MP3 players (with 3 song playlist provided by gamesmasters)
LOCATION: Best played in busy bar/club environment, preferably with players spread around bar at start of game.
CREW REQUIRED: 1
PREPARATION: ‘dry run’ by referee
TIME: minutes per round
WRITTEN UP BY: Duncan Speakman and Simon Johnson
Gamers are loaned MP3 players on shuffle play and place false plastic lips in their mouths (to prevent talking). On the game start they all press play on the MP3s, then only by dancing they must identify other players that are listening to the same song and from a group with them. At the songs end you get knocked out if you’re in the wrong group (or if you’re on your own when other people are dancing to the same song as you).
VARIATIONS: In a 2-player variant of this game, each player is given an MP3 with 5 songs on it. Through dancing and skipping through track they both have to end up dancing to the same song in under a minute. This one could be toured around the bar by a refereee with the 2 MP3 players.
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